Your First IRON NEST Firing Solution
Follow a seven-step IRON NEST firing-solution workflow to read a report, plot coordinates, solve the geometry, verify values, fire, and correct.
Follow a repeatable seven-step workflow from reading a report to checking the resulting fire order. Use the calculator for geometry, then verify community-reference firing values in the current game build.
Read the Order
Read the report twice. Identify the gun origin, target information, units, and whether an observer relay is part of the report.
CHECK: origin · units · report typePlot Known Points
Mark the gun, observer, and known reference points on a north-up grid. Do not move the origin between report legs.
CHECK: every point has a sourceSolve the Geometry
Use direct projection for bearing and range, chain two vectors for a relay, or intersect two constraints for triangulation.
CHECK: inspect every valid candidateVerify the Load
Separate the calculated range from community-reference firing values. Check charge and elevation against the current in-game calculator.
CHECK: current build confirmedLay the Turret
Set the computed clockwise bearing and the verified elevation. Recheck the selected mil-circle convention if mils are used.
CHECK: bearing · mil system · elevationFire
Read the final order once more, confirm that no coordinate or unit was transcribed incorrectly, then act according to the game situation.
CHECK: final order matches inputsReport and Correct
Observe the impact. Before applying a correction, recheck the origin, transcription, selected candidate, and geometry.
CHECK: diagnose before correctingWORKED EXAMPLE
Gun (2, 2) to Target (8, 6)
The example opens a direct solution in the calculator so you can inspect the inputs, target coordinate, bearing, range, and auto-fitted tactical plot.
Open the Worked Example in the CalculatorCommon Causes of a Wrong Solution
- Using the observer position as the gun origin.
- Mixing distance units between report legs.
- Reading bearings counterclockwise instead of clockwise from north.
- Selecting the wrong candidate from a two-point triangulation result.
- Treating a community-reference firing value as verified current-game data.
